Weapons
Weapon Stats
Rating system: It is a visually 5 star system, 9 tier, spread along 0-255 points. used for rated properties (stats)
| Rating | Range | Star | |
|---|---|---|---|
| None | 0 | [☆☆☆☆☆] | No Stars |
| Weak | 1 - 33 | [✦☆☆☆☆] | Dull Star |
| Low | 34 - 68 | [★☆☆☆☆] | One Star |
| Fair | 69 - 105 | [★★☆☆☆] | Two Stars |
| Good | 106 - 144 | [★★★☆☆] | Three Stars |
| Great | 145 - 181 | [★★★★☆] | Four Stars |
| High | 182 - 216 | [★★★★★] | Five Stars |
| Excellent | 217 - 249 | [★★★★✷] | Shine Star |
| Epic | 250 - 255 | [✷✷✷✷✷] | All Shines |
☆= Empty star ✦= Dull star ★= Full Star ✷= Shine Star
example: “The sharpness of this blade is great” - sharpness refers to slash damage, and its slash damage rating falls between 145 and 181
| Condition | Range | effect |
|---|---|---|
| Pristine | +100% | +5% |
| good | 50-100% | normal stats |
| worn | 25-49% | -10% |
| damaged | 1 - 24% | -25% |
| Quality | Value |
|---|---|
| Crude | 0 |
| Rough | 1 |
| Basic | 2 |
| Refined | 3 |
| Superior | 4 |
| Master | 5 |
| Mythic | 6 |
Weapon Template
Type: {Type} - Weapon of Choice of the {people} Description : -
| Variant | Slash | Pierce | Blunt | Reach | Range | Speed | Defense | Wield | Effects |
|---|---|---|---|---|---|---|---|---|---|
| Base | - | - | - | - | - | - | - | - | - |
Components: part1, part2, [optional]
Variant Description
Additional Notes
Razor
Type: Razor — Weapon of Choice of the Lor Description: The Razor is a three-edged blade with its handle embedded in one of the edges. It is shaped like a curved, three-edged triangle. It is defined by its inner edge, outer edge, and top edge. The inner edge curves gently inward, forming a concave base where the handle is embedded near the bottom point, close to where the inner and outer edges meet. Beneath the handle, a sharp point forms at the junction of the inner and outer edges — the bottom point. The outer edge is the longest, curving outward in a smooth or pronounced convex arc. This is the main cutting edge. The top edge connects the ends, curving inward (concave) in either a sharp or gentle arc, defining two pronounced points where it meets the inner and outer edges. The top point is where the top and outer edges meet; the inner point is where the top and inner edges meet. The outer and top edges are sharpened; the inner edge may be left dull.
| Variant | Slash | Pierce | Blunt | Reach | Speed | Defense | Wield | Effects |
|---|---|---|---|---|---|---|---|---|
| Base | Good | Fair | None | Fair | Fair | Good | One-Hand | — |
| Straight | Fair | Low | Low | Fair | Fair | Fair | One-Hand | — |
| Saber | Good | Good | None | Fair | Good | Good | One-Hand | Stagger on Parry |
| Rapier | Fair | Good | None | Good | Good | Low | One-Hand | +Breach Rate; +Breach on Charged Pierce |
| Claymore | Good | Weak | Fair | Fair | Low | Great | Two-Hand | Splash on Charged Strike |
| Dagger | Fair | Fair | None | Low | Great | Low | One-Hand | +Speed on Dual Wield; Concealable |
| Honor | Great | Good | None | Good | Good | Good | One-Hand | +Speed and +Defense on Dual Wield; Bleed on Charged Dual Wield; +Bleed |
Components: Razorplate, Handle, [Tassel], [Edge Ornaments]
- Straight: Cheap to build. It eliminates the top edge; the inner edge is straight. Due to the low production quality, the razorplate stays thick, which increases its mass. It is mass-fielded to armies.
- Saber: Enhanced variant. Both inner and outer edges curve in parallel and are the same length; the top edge is short and curves in gently.
- Rapier: Fast, with a focus on piercing. The top edge is collapsed. The outer edge is straight, then curves near the handle, then straightens to meet the inner edge, forming a point.
- Claymore: Heavy, with a focus on blunt damage. Both inner and outer edges curve inward with the same gentle arc and length. They flare at the end; the handle on the inner edge is longer. The top edge curves outward, allowing mass to concentrate at the top. The edges can have a wider bevel, allowing more mass.
- Dagger: Cheap, fast, and suitable for dual wielding. The blade is much shorter. There is no top edge; the inner edge is straight; the outer edge curves back to the inner edge. The handle covers half the inner edge due to the smaller size. Easily concealable. Peasants use this because it serves both as a tool and a weapon.
- Honor: A prestigious, dual-wieldable weapon carried by those trusted by the King. The outer edge has a pronounced outward curve. The top edge curves deeply inward, creating sharp points. A fourth edge is added, splitting the bottom point in two. The tassel adds flair to each strike. The edge ornaments tell the story of its wielder. Important officers and nobles wield this weapon.
Concealable: Can be quickly equipped without needing a weapon sheath, as it fits into pockets, beneath a belt, or in other discreet locations.
Boomerang
Type: Boomerang – Weapon of Choice of the Aria Description: The boomerang is a curved airfoil designed to return when thrown.
| Variant | Slash | Pierce | Blunt | Reach | Range | Speed | Defense | Wield | Effects |
|---|---|---|---|---|---|---|---|---|---|
| Base | Good | Fair | None | Low | Good | Good | Fair | One-Hand | — |
| Stick | None | None | Good | Low | Fair | Fair | Fair | One-Hand | — |
| Winged | Fair | Fair | Fair | Low | High | High | Fair | One-Hand | +Slash on Dual Wield |
| Ring | Great | None | Low | Low | Great | Good | Fair | One-Hand | +Bleed on Slash |
| Disc | Great | None | Great | Low | Great | Good | Good | One-Hand | Stagger on Block |
| Cross | Fair | Great | None | Low | Great | Good | Fair | One-Hand | +Critical Rate |
| Thunder | Great | Fair | Great | Good | Low | Low | Great | Two-Hand | Unblockable Charge; Splash on Charge; Stagger on Ranged Strike |
| Zephyr | Fair | None | None | Weak | High | High | Weak | One-Hand | +Speed on Dual Wield; Stagger on First Strike; Stagger Chance on Ranged Strike |
| Silence | High | Great | Good | Low | High | High | Good | One-Hand | On Stealth: Unblockable, Undetectable, Critical, +Critical |
Components: Elbow, Wings, [Jewel]
- Base: A V-shaped airfoil with a sharp edge.
- Stick: Cheap to make, the more common type; a slightly bent airfoil with no sharp edge.
- Winged: An enhanced, dual-wieldable boomerang. A W-shaped airfoil that offers longer range.
- Ring: A circular, slash-focused variant, sometimes with an optional bar for a handle. Lacking points, it does not deal pierce damage.
- Disc: A solid circle whose additional mass enables blunt damage. Like the Ring variant, it has no pierce damage.
- Cross: Features four points, providing improved piercing capability.
- Thunder: A heavy, large airfoil that doesn’t travel as far but excels in close combat.
- Zephyr: A boomerang with a focus on speed. It has two elbows, forming a Z-shaped airfoil. Its purpose is to pummel the opponent to prevent movement.
- Silence: A prestigious boomerang. It has two elbows, forming an S-shaped airfoil. It is silent in flight, making it impossible to detect until it hits.
Unblockable: When hit with this effect, the opponent is forced out of any defensive stance. Undetectable: Will not cause alert, even if seen, until it hits. On Stealth: The user is in a stealth state — crawling, sneaking, hidden, and not yet detected.
Unblockable: when hit with this efect, the opponent is force out any defensive stance. undetectable: will not cause alert, even if seen untill hit. On Stealth: the user is on a stealth pose: crawling, sneaking, hidden, and not yet detected.
Rifle
Type: Rifle – Weapon of Choice of the Dis Com Description: The rifle is a weapon that balances all three damage types. It is made of two major parts: the carriage and the blade. The carriage is made of the guard, the grip, and the buttstock. The buttstock provides the blunt-damage surface, the grip helps with maneuvering, and the guard provides defensive capability. The blade is embedded in the guard: it has a long edge for reliable slash damage and ends in a sturdy point for pierce damage.
| Variant | Slash | Pierce | Blunt | Reach | Speed | Defense | Wield | Effects |
|---|---|---|---|---|---|---|---|---|
| Base | Good | Good | Good | Good | Good | Good | Two-Hand | — |
| Pistol | Fair | Fair | Low | Low | Great | Low | One-Hand | +Speed on Dual Wield |
| Carbine | Great | Fair | Low | Fair | High | Fair | One-Hand | +Bleed; +Bleed on Dual Wield |
| Shotgun | Fair | Fair | High | Good | Fair | Great | One-Hand | +Stagger; +Stun; +Stagger on Dual Wield |
| Sniper | Good | High | Good | High | Good | Great | Two-Hand | +Critical Rate on Pierce; +Critical Damage; +Breach |
| Launcher | Fair | Fair | Excellent | Good | Low | High | Two-Hand | Splash on Strike; +Splash; Unblockable on Splash |
| Assault | High | High | High | Good | Good | Great | Two-Hand | +Breach Rate; +Stun Rate; +Bleed Rate; +Critical on Stealth; +Stagger on Block; Speedburst on Parry |
Components: Carriage (Guard, Grip, Buttstock), Blade, [Sling]
- Base Rifle: The standard design, featuring a blade that curves to a point. Balanced in all aspects.
- Pistol Rifle: Easy to produce, fast to use, and dual-wieldable. Essentially just the grip with a minimal guard, no buttstock, and a short blade. Commonly used as a sidearm.
- Carbine Rifle: Focused on slash and speed. A shorter version of the rifle that sacrifices reach for faster strikes.
- Shotgun Rifle: Focused on blunt damage. A thicker, heavier carriage with a short guard; the blade is mostly embedded in the guard. Can be dual-wielded to gain extra stagger effects on blunt strikes.
- Sniper Rifle: Prestigious, with a focus on pierce. Features a longer, sturdier guard to support an extended, more sharply curved blade with a fine tip.
- Launcher Rifle: A prestigious heavy weapon. Primarily the heavy carriage, with an extremely heavy buttstock and guard. The thick, heavy blade adds more mass, with only a small edge exposed. Preferred by Juggernauts.
- Assault Rifle: The pinnacle of the Dis Com armory. This prestigious weapon excels in close-quarters combat. All damage types have increased proc rates on their effects.
Sling: Acts as its own weapon sheath. Enables quick-equip and negates its volume in inventory.
Spear
Type: Spear – Weapon of Choice of the Ma Hir Description: The spear is a weapon that excels at pierce damage. It is basically a point on a stick. Simple, elegant, rude.
| Variant | Slash | Pierce | Blunt | Reach | Range | Speed | Defense | Wield | Effects |
|---|---|---|---|---|---|---|---|---|---|
| Base | Fair | Good | Fair | Great | Good | Good | Good | Two-Hand | — |
| Short | Low | Fair | Low | Fair | Fair | Great | Low | One-Hand | +Critical Rate on Dual Wield |
| Long | Fair | Great | Fair | High | Good | Fair | Good | Two-Hand | +Critical Rate |
| Heavy | Weak | Fair | Great | Good | Fair | Low | Great | Two-Hand | Splash on Charge; +Breach Rate |
| Glaive | Great | Good | Fair | Great | Weak | Fair | Good | Two-Hand | Bleed on Charge |
| Harpoon | Fair | Good | Weak | Great | High | Good | Fair | One-Hand | Recall; Breach on Ranged Strike |
| Halberd | Great | High | Good | Great | Low | Good | Great | Two-Hand | +Pierce; +Critical; +Breach; +Bleed; Splash on Charge; Unblockable on Charge |
Components: Tip, Shaft, Grip, Butt, [Flag], [Split], [Bottom Tip], [Tether]
- Base: Just a spear tip fitted on a shaft. Classic “stab first, ask later.”
- Short Spear: Easy to produce, fast to use, and dual-wieldable. A tip on a shorter shaft.
- Long Spear: Enhanced, with a focus on reach. A tip on a longer shaft.
- Heavy Spear: A heavier variant, like a base spear with a thicker shaft and heavy tip. Helps carry momentum with each thrust.
- Glaive: With a focus on slash, the tip becomes a blade.
- Harpoon: Built for superior range. Spears are good to throw, but the harpoon goes farther. It has a short shaft but a long, barbed, hooked tip, plus a handy tether to reel in whatever it hit.
-
Halberd: A prestigious weapon. The tip has multiple points and edges, causing damage with every swing.
- Split Shaft: Allows the shaft to be split and recombined. The split creates short spears.
- Bottom Tip: Replaces the butt with a second tip. Many blunt attacks become pierce or slash.
- If the spear is split and there is no second tip, the second weapon is effectively a Quarter Bo Staff.
- Tether can be added to other spears. If added to anything besides a Harpoon, it applies a –Speed penalty.
Can be used on Base, Short, Long, Heavy, and as the second tip:
- Standard: +Breach
- Bident: +Defense
- Trident: +Speed
- Crescent: +Slash; +Bleed
The Ma Hir are an underwater people, so they use both surface and marine materials. Marine materials include Veridia, Theel, Hardened Silver, and Thecalavium — all of which sound like metals that hum underwater and judge you for breathing air.
Blade
Type: Blade – Weapon of Choice of the Duga Description: The Blade shines in slash and speed. It is a leaf-shaped plate affixed to a handle. The long edges of the plate are sharpened and meet in a point. It serves both as a weapon and as a tool for the Duga.
| Variant | Slash | Pierce | Blunt | Reach | Speed | Defense | Wield | Effects |
|---|---|---|---|---|---|---|---|---|
| Base | Good | Fair | Low | Fair | Great | Fair | One-Hand | — |
| Field | Fair | Low | Low | Fair | Good | Fair | One-Hand | — |
| Shovel | Fair | Low | Good | Fair | Good | Good | Two-Hand | +Stun; +Stagger; Stun on Charge |
| Cutter | Fair | Good | Low | Low | High | Low | One-Hand | +Speed on Dual Wield |
| Cleaver | Great | None | Great | Good | Good | Good | Two-Hand | Unblockable Charge |
| Slicer | High | Great | Fair | Great | High | Fair | Two-Hand | Bleed on Charge |
| Anchor | Great | Good | High | Good | Low | High | Two-Hand | Stagger on Block; Knockdown on Parry |
| Sharp | Great | Good | Low | Fair | High | Fair | One-Hand | +Slash on Dual Wield; +Defense on Dual Wield |
| Lost | Fair | Low | Low | Good | Fair | Low | One-Hand | Forgotten Memories |
| Forgotten | High | Great | Great | Good | High | Great | One-Hand | +Speed on Dual Wield; +Breach on Slash; Lost Memories |
Components: Plate, Handle, Rivets, [Joint], [Spine Engraving]
- Base: Just a plate and a handle. All-around good for slashing very fast.
- Field: An inexpensive blade — a thin rectangular plate with one sharp edge. Good for clearing foliage.
- Shovel: Less expensive and more useful. A smaller plate on a longer handle, just sharp enough to pierce dirt.
- Cutter: Small, cheap, fast, and dual-wieldable. A small handle and a small plate. Good enough to cut fruit (and, incidentally, enemies).
- Cleaver: Focused on blunt force. Uses a rectangular plate with only one sharp side. Good for prepping meats or armor that thinks it’s meat.
- Slicer: Focused on slash and speed. It has a long, curving plate that’s sharp on one edge.
- Anchor: A heavy blade with a thick triangular plate. So thick the handle is affixed inside it. Drive it into the ground and no one can move it.
- Sharp: An enhancement of the base — sharper, cleaner, meaner.
- Lost: This false prestigious blade is the first blade a Duga remembers crafting. It’s nothing special on its own, but it holds potential.
-
Forgotten: This prestigious blade is a flurry of slashes. It feels powerful, but… it’s like it’s missing something.
- Joint on the Handle: Enables blades to be joined at the handles, forming a double blade. Dual-wield effects still apply while double-wielding.
- A Lost Blade is the first Forgotten Blade a Duga remembers ever making — it’s a False Forgotten.
- Forgotten Memories: (+++Slash, +++Pierce, +++Blunt, +++Speed, +++Defense) on Dual Wield with a Forgotten Blade.
- Lost Memories: (+Slash, +Pierce, +Blunt, +Speed, +Defense) on Double Wield with a Lost Blade.
Bo Staff
Type: Bo Staff – Weapon of Choice of the Frill Description: The Bo Staff is a long, thin stick.
| Variant | Slash | Pierce | Blunt | Reach | Speed | Defense | Wield | Effects |
|---|---|---|---|---|---|---|---|---|
| Base | None | None | Good | Great | Good | Good | Two-Hand | — |
| Quarter | None | None | Good | Good | Great | Fair | Two-Hand | — |
| Baton | None | None | Good | Low | High | Fair | One-Hand | +Stun on Dual Wield; Stagger on Parry |
| Long | None | None | Great | High | Great | Good | Two-Hand | Stagger on Block |
| Pointed | None | Good | Great | Great | Great | Good | Two-Hand | +Breach; +Critical |
| Pillar | None | None | High | Great | Fair | High | Two-Hand | Stagger on Block; Knockdown on Parry; Unblockable Charge |
| Flex | None | None | High | Great | High | High | Two-Hand | DoubleHit on strike; Stagger on Block; +Breach |
| Cane | None | None | Great | Fair | Great | Great | One-Hand | Resist Knockback; Resist Knockdown; +Stun; +Recovery; +Critical; +Defense on Block |
| Kane | None | None | Great | Fair | Great | Great | One-Hand | Resist Knockback; Resist Knockdown; +Stun; +Recovery; +Critical; +Defense on Block; –Blunt when spike is unsheathed |
| Spike | Good | Great | Fair | Fair | Great | Great | One-Hand | +Breach; +Bleed |
Components: Shaft, Grip, Caps, [Handle], [Engravings], [Jewel], [Bottom Cap]
- Base: A shaft slightly taller than its wielder.
- Quarter: An inexpensive staff. The shaft is about shoulder height.
- Baton: A cheap, fast, dual-wieldable staff. The short shaft is about forearm length.
- Long: With a focus on reach, this tall shaft is about half the wielder’s height again.
- Pointed: A pierce-capable staff. One end is sharpened to a point.
- Pillar: This heavy staff has presence. It is a base staff but thicker.
- Flex: This prestigious staff has a flexible shaft and can hit again on the rebound.
- Cane: This prestigious staff is masterfully designed with elegance and strength. Its intricately decorated handle delivers powerful strikes with unwavering force. The shaft, measuring roughly waist-high to the wielder, offers both control and grace in every movement.
- Kane: This prestigious staff is masterfully designed with elegance and strength. Its intricately decorated handle delivers powerful…wait. Why does it twist?
- Spike: This prestigious staff is a spiked stiletto sheathed inside the Kane.
Additional Rules and Notes
- Kane and Spike are dual-wielded when unsheathed. No bonus, though.
- Kane and Spike are crafted together. Compared to a Cane, the material cost for the handle is higher; the material cost for the shaft is lower.
- The Kane shaft is hollow; the Spike is attached to the handle.
- Since the Spike is part of the mass of the Kane, it loses Blunt when the spike is unsheathed.
- DoubleHit causes a second, half-power strike. It can still be blocked if timed.
- The handle can be added to Base, Quarter, Long, Pointed, and Flex. It is part of Cane and Spike (Kane). It adds Resist Knockback.
- The Pointed staff has only the bottom cap.
- The bottom cap can be different from the regular caps.
Caps
- Standard: +Durability
- Rough: +Critical Rate
- Weighted: +Stun; +Blunt; ––Speed
- Pointed: +Breach chance on strike
- Traction: Resist Knockdown; +Recovery
- Hooked: +Bleed chance on strike
Scythe
Type: Scythe – Weapon of choice of the Mort Description: The scythe is a weapon consisting of a long, curved blade attached at a sharp angle to a two-handed shaft, or “snath.” The blade is sharpened on the inner edge.
| Variant | Slash | Pierce | Blunt | Reach | Speed | Defense | Wield | Effects |
|---|---|---|---|---|---|---|---|---|
| Base | Great | Fair | Fair | Good | Fair | Fair | Two-Hand | +Grab Reach |
| Sickle | Good | Low | Low | Low | Great | Low | One-Hand | +Bleed; Breach on Grab |
| Acute | Good | Fair | Low | Low | Great | Fair | One-Hand | +Bleed on Dual Wield |
| Straight | Great | Great | Fair | High | Good | Good | Two-Hand | +Breach |
| Crescent | Good | Fair | High | Great | Weak | Good | Two-Hand | +Grab Hold; Bleed on Splash |
| Arc | High | Good | Good | Great | Low | Great | Two-Hand | +Grab Reach; +Bleed |
| Halo | High | Low | High | Great | Low | Great | Two-Hand | +Grab Hold; Bleed on Grab; Unblockable Grab |
| Eclipse | High | Good | Good | Great | Good | Great | Two-Hand | +Grab Reach; +Grab Hold; Unblockable Grab; Bleed on Grab; +Bleed |
Components: Blade, snath, grip, [toe]
- Base: A long blade on a snath.
- Sickle: A short snath with a sickle-shaped blade; easy to make.
- Acute: A short snath with a short blade; good for dual wielding.
- Straight: The blade is upright and focuses on pierce.
- Arc: A longer, curving blade, enhancing its performance.
- Crescent: Two heavy blades and a sturdy snath. The unsharpened side is thick and flat.
- Halo: A prestigious weapon. It features a single, oversized, crescent-shaped blade of immense thickness. The inner edge is razor sharp. The snath has a gentle curve.
-
Eclipse: A prestigious weapon. A bent snath with two blades, one on each end.
- Toe: +Durability; –Pierce
Axe
Type: Axe - Weapon of Choice of the Lauril Description : The Axe is a weapon consisting of an axehead on a haft. the haft is short, no longer than arms lenght. the axehead is a havy mass with one shappend edge.
| Variant | Slash | Pierce | Blunt | Reach | Range | Speed | Defense | Wield | Effects |
|---|---|---|---|---|---|---|---|---|---|
| Base | Good | Weak | Good | Low | Fair | Great | Low | One-Hand | +Dash |
| Timber | Fair | Weak | Fair | Low | Fair | Great | Low | One-Hand | +Dash on dual-wield; +Stun on ranged strike |
| Lumber | Great | Weak | Great | Good | Good | Fair | Good | Two-Hand | Unblockable dash strike |
| Thorn | Good | Good | None | Low | Good | Great | Low | One-Hand | +Dash; +Breach on dual-wield |
| Songbird | Great | Good | Great | Fair | Great | High | Great | One-Hand | +Dash; +Agility; +Critical on ranged strike |
| Raptor | High | Good | High | Fair | Great | High | Great | One-Hand | Pursue; Unblockable on dash strike; +Dash; +Speed; +Agility |
Components: Axehead, Haft, Grip, [Lanyard],[Drop]
Base: an axehead afixed to a haft Timber: a smaller axehead, can be Dual Wield Lumber: Heavy. a very heavy axehead. a long study haft to support it. Thorn: Pierce Focus, the poll of the axehead has skikes attached Songbird: Enhanced, better than the base in every way. the poll has a spike Raptor: Prestige, it has a double axehead
simple Lanyard: adds +Range Braided Lanyard: a prestegious addition. adds +Rang; Doublehit The drop is an ornament. usually used for showing tribal membership
PickHammer
Type: PickHammer - Weapon of Choice of the Zeur Description : -
| Variant | Slash | Pierce | Blunt | Reach | Range | Speed | Defense | Wield | Effects |
|---|---|---|---|---|---|---|---|---|---|
| Base | - | - | - | - | - | - | - | - | - |
Components: part1, part2, [optional]
Variant Description
Additional Notes
Whip
Type: Whip - Weapon of Choice of the Minka Description : -
| Variant | Slash | Pierce | Blunt | Reach | Range | Speed | Defense | Wield | Effects |
|---|---|---|---|---|---|---|---|---|---|
| Base | - | - | - | - | - | - | - | - | - |
Components: part1, part2, [optional]
Variant Description
Additional Notes
Shield
Type: Shield - Weapon of Choice of the Murai Description : -
| Variant | Slash | Pierce | Blunt | Reach | Range | Speed | Defense | Wield | Effects |
|---|---|---|---|---|---|---|---|---|---|
| Base | - | - | - | - | - | - | - | - | - |
Components: part1, part2, [optional]
Variant Description
Additional Notes
Tonfa
Type: Tonfa - Weapon of Choice of the Jin Description : -
| Variant | Slash | Pierce | Blunt | Reach | Range | Speed | Defense | Wield | Effects |
|---|---|---|---|---|---|---|---|---|---|
| Base | - | - | - | - | - | - | - | - | - |
Components: part1, part2, [optional]
Variant Description
Additional Notes
Chucks
Type: Chucks - Weapon of Choice of the Imoh Description : -
| Variant | Slash | Pierce | Blunt | Reach | Range | Speed | Defense | Wield | Effects |
|---|---|---|---|---|---|---|---|---|---|
| Base | - | - | - | - | - | - | - | - | - |
Components: part1, part2, [optional]
Variant Description
Additional Notes
Club
Type: Club - Weapon of Choice of the Corlee Description : -
| Variant | Slash | Pierce | Blunt | Reach | Range | Speed | Defense | Wield | Effects |
|---|---|---|---|---|---|---|---|---|---|
| Base | - | - | - | - | - | - | - | - | - |
Components: part1, part2, [optional]
Variant Description
Additional Notes
Dart
Type: Dart - Weapon of Choice of the Nink Description : -
| Variant | Slash | Pierce | Blunt | Reach | Range | Speed | Defense | Wield | Effects |
|---|---|---|---|---|---|---|---|---|---|
| Base | - | - | - | - | - | - | - | - | - |
Components: part1, part2, [optional]
Variant Description
Additional Notes
Knife
Type: Knife - Weapon of Choice of the Rowlf Description : -
| Variant | Slash | Pierce | Blunt | Reach | Range | Speed | Defense | Wield | Effects |
|---|---|---|---|---|---|---|---|---|---|
| Base | - | - | - | - | - | - | - | - | - |
Components: part1, part2, [optional]
Variant Description
Additional Notes
Pitchfork
Type: Pitchfork - Weapon of Choice of the Redn Description : -
| Variant | Slash | Pierce | Blunt | Reach | Range | Speed | Defense | Wield | Effects |
|---|---|---|---|---|---|---|---|---|---|
| Base | - | - | - | - | - | - | - | - | - |
Components: part1, part2, [optional]
Variant Description
Additional Notes
Saw
Type: Saw - Weapon of Choice of the Kapopa Description : -
| Variant | Slash | Pierce | Blunt | Reach | Range | Speed | Defense | Wield | Effects |
|---|---|---|---|---|---|---|---|---|---|
| Base | - | - | - | - | - | - | - | - | - |
Components: part1, part2, [optional]
Variant Description
Additional Notes