Weapons

Destiny Saga

Weapons


Weapon Stats

Rating system: It is a visually 5 star system, 9 tier, spread along 0-255 points. used for rated properties (stats)

Rating Range Star  
None 0 [☆☆☆☆☆] No Stars
Weak 1 - 33 [✦☆☆☆☆] Dull Star
Low 34 - 68 [★☆☆☆☆] One Star
Fair 69 - 105 [★★☆☆☆] Two Stars
Good 106 - 144 [★★★☆☆] Three Stars
Great 145 - 181 [★★★★☆] Four Stars
High 182 - 216 [★★★★★] Five Stars
Excellent 217 - 249 [★★★★✷] Shine Star
Epic 250 - 255 [✷✷✷✷✷] All Shines

☆= Empty star ✦= Dull star ★= Full Star ✷= Shine Star

example: “The sharpness of this blade is great” - sharpness refers to slash damage, and its slash damage rating falls between 145 and 181


Condition Range effect
Pristine +100% +5%
good 50-100% normal stats
worn 25-49% -10%
damaged 1 - 24% -25%

Quality Value
Crude 0
Rough 1
Basic 2
Refined 3
Superior 4
Master 5
Mythic 6

Weapon Template

Type: {Type} - Weapon of Choice of the {people} Description : -

Variant Slash Pierce Blunt Reach Range Speed Defense Wield Effects
Base - - - - - - - - -

Components: part1, part2, [optional]

Variant Description

Additional Notes


Razor

Type: Razor — Weapon of Choice of the Lor Description: The Razor is a three-edged blade with its handle embedded in one of the edges. It is shaped like a curved, three-edged triangle. It is defined by its inner edge, outer edge, and top edge. The inner edge curves gently inward, forming a concave base where the handle is embedded near the bottom point, close to where the inner and outer edges meet. Beneath the handle, a sharp point forms at the junction of the inner and outer edges — the bottom point. The outer edge is the longest, curving outward in a smooth or pronounced convex arc. This is the main cutting edge. The top edge connects the ends, curving inward (concave) in either a sharp or gentle arc, defining two pronounced points where it meets the inner and outer edges. The top point is where the top and outer edges meet; the inner point is where the top and inner edges meet. The outer and top edges are sharpened; the inner edge may be left dull.

Variant Slash Pierce Blunt Reach Speed Defense Wield Effects
Base Good Fair None Fair Fair Good One-Hand
Straight Fair Low Low Fair Fair Fair One-Hand
Saber Good Good None Fair Good Good One-Hand Stagger on Parry
Rapier Fair Good None Good Good Low One-Hand +Breach Rate; +Breach on Charged Pierce
Claymore Good Weak Fair Fair Low Great Two-Hand Splash on Charged Strike
Dagger Fair Fair None Low Great Low One-Hand +Speed on Dual Wield; Concealable
Honor Great Good None Good Good Good One-Hand +Speed and +Defense on Dual Wield; Bleed on Charged Dual Wield; +Bleed

Components: Razorplate, Handle, [Tassel], [Edge Ornaments]

Concealable: Can be quickly equipped without needing a weapon sheath, as it fits into pockets, beneath a belt, or in other discreet locations.


Boomerang

Type: Boomerang – Weapon of Choice of the Aria Description: The boomerang is a curved airfoil designed to return when thrown.

Variant Slash Pierce Blunt Reach Range Speed Defense Wield Effects
Base Good Fair None Low Good Good Fair One-Hand
Stick None None Good Low Fair Fair Fair One-Hand
Winged Fair Fair Fair Low High High Fair One-Hand +Slash on Dual Wield
Ring Great None Low Low Great Good Fair One-Hand +Bleed on Slash
Disc Great None Great Low Great Good Good One-Hand Stagger on Block
Cross Fair Great None Low Great Good Fair One-Hand +Critical Rate
Thunder Great Fair Great Good Low Low Great Two-Hand Unblockable Charge; Splash on Charge; Stagger on Ranged Strike
Zephyr Fair None None Weak High High Weak One-Hand +Speed on Dual Wield; Stagger on First Strike; Stagger Chance on Ranged Strike
Silence High Great Good Low High High Good One-Hand On Stealth: Unblockable, Undetectable, Critical, +Critical

Components: Elbow, Wings, [Jewel]


Unblockable: When hit with this effect, the opponent is forced out of any defensive stance. Undetectable: Will not cause alert, even if seen, until it hits. On Stealth: The user is in a stealth state — crawling, sneaking, hidden, and not yet detected.


Unblockable: when hit with this efect, the opponent is force out any defensive stance. undetectable: will not cause alert, even if seen untill hit. On Stealth: the user is on a stealth pose: crawling, sneaking, hidden, and not yet detected.


Rifle

Type: Rifle – Weapon of Choice of the Dis Com Description: The rifle is a weapon that balances all three damage types. It is made of two major parts: the carriage and the blade. The carriage is made of the guard, the grip, and the buttstock. The buttstock provides the blunt-damage surface, the grip helps with maneuvering, and the guard provides defensive capability. The blade is embedded in the guard: it has a long edge for reliable slash damage and ends in a sturdy point for pierce damage.

Variant Slash Pierce Blunt Reach Speed Defense Wield Effects
Base Good Good Good Good Good Good Two-Hand
Pistol Fair Fair Low Low Great Low One-Hand +Speed on Dual Wield
Carbine Great Fair Low Fair High Fair One-Hand +Bleed; +Bleed on Dual Wield
Shotgun Fair Fair High Good Fair Great One-Hand +Stagger; +Stun; +Stagger on Dual Wield
Sniper Good High Good High Good Great Two-Hand +Critical Rate on Pierce; +Critical Damage; +Breach
Launcher Fair Fair Excellent Good Low High Two-Hand Splash on Strike; +Splash; Unblockable on Splash
Assault High High High Good Good Great Two-Hand +Breach Rate; +Stun Rate; +Bleed Rate; +Critical on Stealth; +Stagger on Block; Speedburst on Parry

Components: Carriage (Guard, Grip, Buttstock), Blade, [Sling]

Sling: Acts as its own weapon sheath. Enables quick-equip and negates its volume in inventory.


Spear

Type: Spear – Weapon of Choice of the Ma Hir Description: The spear is a weapon that excels at pierce damage. It is basically a point on a stick. Simple, elegant, rude.

Variant Slash Pierce Blunt Reach Range Speed Defense Wield Effects
Base Fair Good Fair Great Good Good Good Two-Hand
Short Low Fair Low Fair Fair Great Low One-Hand +Critical Rate on Dual Wield
Long Fair Great Fair High Good Fair Good Two-Hand +Critical Rate
Heavy Weak Fair Great Good Fair Low Great Two-Hand Splash on Charge; +Breach Rate
Glaive Great Good Fair Great Weak Fair Good Two-Hand Bleed on Charge
Harpoon Fair Good Weak Great High Good Fair One-Hand Recall; Breach on Ranged Strike
Halberd Great High Good Great Low Good Great Two-Hand +Pierce; +Critical; +Breach; +Bleed; Splash on Charge; Unblockable on Charge

Components: Tip, Shaft, Grip, Butt, [Flag], [Split], [Bottom Tip], [Tether]

Can be used on Base, Short, Long, Heavy, and as the second tip:

The Ma Hir are an underwater people, so they use both surface and marine materials. Marine materials include Veridia, Theel, Hardened Silver, and Thecalavium — all of which sound like metals that hum underwater and judge you for breathing air.


Blade

Type: Blade – Weapon of Choice of the Duga Description: The Blade shines in slash and speed. It is a leaf-shaped plate affixed to a handle. The long edges of the plate are sharpened and meet in a point. It serves both as a weapon and as a tool for the Duga.

Variant Slash Pierce Blunt Reach Speed Defense Wield Effects
Base Good Fair Low Fair Great Fair One-Hand
Field Fair Low Low Fair Good Fair One-Hand
Shovel Fair Low Good Fair Good Good Two-Hand +Stun; +Stagger; Stun on Charge
Cutter Fair Good Low Low High Low One-Hand +Speed on Dual Wield
Cleaver Great None Great Good Good Good Two-Hand Unblockable Charge
Slicer High Great Fair Great High Fair Two-Hand Bleed on Charge
Anchor Great Good High Good Low High Two-Hand Stagger on Block; Knockdown on Parry
Sharp Great Good Low Fair High Fair One-Hand +Slash on Dual Wield; +Defense on Dual Wield
Lost Fair Low Low Good Fair Low One-Hand Forgotten Memories
Forgotten High Great Great Good High Great One-Hand +Speed on Dual Wield; +Breach on Slash; Lost Memories

Components: Plate, Handle, Rivets, [Joint], [Spine Engraving]


Bo Staff

Type: Bo Staff – Weapon of Choice of the Frill Description: The Bo Staff is a long, thin stick.

Variant Slash Pierce Blunt Reach Speed Defense Wield Effects
Base None None Good Great Good Good Two-Hand
Quarter None None Good Good Great Fair Two-Hand
Baton None None Good Low High Fair One-Hand +Stun on Dual Wield; Stagger on Parry
Long None None Great High Great Good Two-Hand Stagger on Block
Pointed None Good Great Great Great Good Two-Hand +Breach; +Critical
Pillar None None High Great Fair High Two-Hand Stagger on Block; Knockdown on Parry; Unblockable Charge
Flex None None High Great High High Two-Hand DoubleHit on strike; Stagger on Block; +Breach
Cane None None Great Fair Great Great One-Hand Resist Knockback; Resist Knockdown; +Stun; +Recovery; +Critical; +Defense on Block
Kane None None Great Fair Great Great One-Hand Resist Knockback; Resist Knockdown; +Stun; +Recovery; +Critical; +Defense on Block; –Blunt when spike is unsheathed
Spike Good Great Fair Fair Great Great One-Hand +Breach; +Bleed

Components: Shaft, Grip, Caps, [Handle], [Engravings], [Jewel], [Bottom Cap]

Additional Rules and Notes

Caps


Scythe

Type: Scythe – Weapon of choice of the Mort Description: The scythe is a weapon consisting of a long, curved blade attached at a sharp angle to a two-handed shaft, or “snath.” The blade is sharpened on the inner edge.

Variant Slash Pierce Blunt Reach Speed Defense Wield Effects
Base Great Fair Fair Good Fair Fair Two-Hand +Grab Reach
Sickle Good Low Low Low Great Low One-Hand +Bleed; Breach on Grab
Acute Good Fair Low Low Great Fair One-Hand +Bleed on Dual Wield
Straight Great Great Fair High Good Good Two-Hand +Breach
Crescent Good Fair High Great Weak Good Two-Hand +Grab Hold; Bleed on Splash
Arc High Good Good Great Low Great Two-Hand +Grab Reach; +Bleed
Halo High Low High Great Low Great Two-Hand +Grab Hold; Bleed on Grab; Unblockable Grab
Eclipse High Good Good Great Good Great Two-Hand +Grab Reach; +Grab Hold; Unblockable Grab; Bleed on Grab; +Bleed

Components: Blade, snath, grip, [toe]


Axe

Type: Axe - Weapon of Choice of the Lauril Description : The Axe is a weapon consisting of an axehead on a haft. the haft is short, no longer than arms lenght. the axehead is a havy mass with one shappend edge.

Variant Slash Pierce Blunt Reach Range Speed Defense Wield Effects
Base Good Weak Good Low Fair Great Low One-Hand +Dash
Timber Fair Weak Fair Low Fair Great Low One-Hand +Dash on dual-wield; +Stun on ranged strike
Lumber Great Weak Great Good Good Fair Good Two-Hand Unblockable dash strike
Thorn Good Good None Low Good Great Low One-Hand +Dash; +Breach on dual-wield
Songbird Great Good Great Fair Great High Great One-Hand +Dash; +Agility; +Critical on ranged strike
Raptor High Good High Fair Great High Great One-Hand Pursue; Unblockable on dash strike; +Dash; +Speed; +Agility

Components: Axehead, Haft, Grip, [Lanyard],[Drop]

Base: an axehead afixed to a haft Timber: a smaller axehead, can be Dual Wield Lumber: Heavy. a very heavy axehead. a long study haft to support it. Thorn: Pierce Focus, the poll of the axehead has skikes attached Songbird: Enhanced, better than the base in every way. the poll has a spike Raptor: Prestige, it has a double axehead

simple Lanyard: adds +Range Braided Lanyard: a prestegious addition. adds +Rang; Doublehit The drop is an ornament. usually used for showing tribal membership


PickHammer

Type: PickHammer - Weapon of Choice of the Zeur Description : -

Variant Slash Pierce Blunt Reach Range Speed Defense Wield Effects
Base - - - - - - - - -

Components: part1, part2, [optional]

Variant Description

Additional Notes


Whip

Type: Whip - Weapon of Choice of the Minka Description : -

Variant Slash Pierce Blunt Reach Range Speed Defense Wield Effects
Base - - - - - - - - -

Components: part1, part2, [optional]

Variant Description

Additional Notes


Shield

Type: Shield - Weapon of Choice of the Murai Description : -

Variant Slash Pierce Blunt Reach Range Speed Defense Wield Effects
Base - - - - - - - - -

Components: part1, part2, [optional]

Variant Description

Additional Notes


Tonfa

Type: Tonfa - Weapon of Choice of the Jin Description : -

Variant Slash Pierce Blunt Reach Range Speed Defense Wield Effects
Base - - - - - - - - -

Components: part1, part2, [optional]

Variant Description

Additional Notes


Chucks

Type: Chucks - Weapon of Choice of the Imoh Description : -

Variant Slash Pierce Blunt Reach Range Speed Defense Wield Effects
Base - - - - - - - - -

Components: part1, part2, [optional]

Variant Description

Additional Notes


Club

Type: Club - Weapon of Choice of the Corlee Description : -

Variant Slash Pierce Blunt Reach Range Speed Defense Wield Effects
Base - - - - - - - - -

Components: part1, part2, [optional]

Variant Description

Additional Notes


Dart

Type: Dart - Weapon of Choice of the Nink Description : -

Variant Slash Pierce Blunt Reach Range Speed Defense Wield Effects
Base - - - - - - - - -

Components: part1, part2, [optional]

Variant Description

Additional Notes


Knife

Type: Knife - Weapon of Choice of the Rowlf Description : -

Variant Slash Pierce Blunt Reach Range Speed Defense Wield Effects
Base - - - - - - - - -

Components: part1, part2, [optional]

Variant Description

Additional Notes


Pitchfork

Type: Pitchfork - Weapon of Choice of the Redn Description : -

Variant Slash Pierce Blunt Reach Range Speed Defense Wield Effects
Base - - - - - - - - -

Components: part1, part2, [optional]

Variant Description

Additional Notes


Saw

Type: Saw - Weapon of Choice of the Kapopa Description : -

Variant Slash Pierce Blunt Reach Range Speed Defense Wield Effects
Base - - - - - - - - -

Components: part1, part2, [optional]

Variant Description

Additional Notes

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October 31, 2025